Mathieu Gaillard

Mathieu Gaillard

Student


mgaillar@purdue.edu
Website
LinkedIn

Publications (6)

2022

  • Automatic Differentiable Procedural Modeling (Gaillard et al. 2022)

    Gaillard, M., Krs, V., Gori, G., Mech, R., & Benes, B. (2022). Automatic Differentiable Procedural Modeling. Computer Graphics Forum, 41(2). https://doi.org/10.1111/cgf.14475


2021

  • 3D reconstruction identifies loci linked to variation in angle of individual sorghum leaves (Tross et al. 2021)

    Tross, M. C., Gaillard, M., Zwiener, M., Miao, C., Grove, R. J., Li, B., Benes, B., & Schnable, J. C. (2021). 3D reconstruction identifies loci linked to variation in angle of individual sorghum leaves. PeerJ, 9, e12628. https://doi.org/10.7717/peerj.12628


2020

  • PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling (Krs et al. 2020)

    Krs, V., Mech, R., Gaillard, M., Carr, N., & Benes, B. (2020). PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling. IEEE Transactions on Visualization and Computer Graphics, 1–1. https://doi.org/10.1109/TVCG.2020.2995556

  • Voxel carving-based 3D reconstruction of sorghum identifies genetic determinants of light interception efficiency (Gaillard et al. 2020)

    Gaillard, M., Miao, C., Schnable, J. C., & Benes, B. (2020). Voxel carving-based 3D reconstruction of sorghum identifies genetic determinants of light interception efficiency. Plant Direct, 4(10), e00255. https://doi.org/10.1002/pld3.255

  • Sorghum Segmentation by Skeleton Extraction (Gaillard et al. 2020)

    Gaillard, M., Miao, C., Schnable, J., & Benes, B. (2020). Sorghum Segmentation by Skeleton Extraction. In A. Bartoli & A. Fusiello (Eds.), Computer Vision – ECCV 2020 Workshops (pp. 296–311). Springer International Publishing. https://doi.org/10.1007/978-3-030-65414-6_21


2019

  • Dendry: A Procedural Model for Dendritic Patterns (Gaillard et al. 2019)

    Gaillard, M., Benes, B., Guérin, E., Galin, E., Rohmer, D., & Cani, M.-P. (2019). Dendry: A Procedural Model for Dendritic Patterns. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 16:1–16:9. https://doi.org/10.1145/3306131.3317020