Yu, Z., Oliveira, M. M., & Aliaga, D. G. (2022). Preemptive Text Warping to Prevent Appearance of Motion Blur. The Visual Computer, 1–13. https://doi.org/10.1007/s00371-022-02545-8
Firoze, A., Benes, B., & Aliaga, D. (2022). Urban Tree Generator: Spatio-Temporal and Generative Deep Learning for Urban Tree Localization and Modeling. The Visual Computer. https://doi.org/10.1007/s00371-022-02526-x
Zhang, X., Ma, W., Varinlioglu, G., Rauh, N., He, L., & Aliaga, D. (2022). Guided Pluralistic Building Contour Completion. The Visual Computer (TVCJ).
Zhang, X., & Aliaga, D. (2022). RFCNet: Enhancing urban segmentation using regularization, fusion, and completion. Computer Vision and Image Understanding, 220, 103435. https://doi.org/https://doi.org/10.1016/j.cviu.2022.103435
Zhang, X., & Aliaga, D. G. (2022). Procedural Roof Generation From a Single Satellite Image. Computer Graphics Forum (Eurographics 2022), 41(2). https://doi.org/10.1111/cgf.14472
Patel, P., Jamshidi, S., Nadimpalli, R., Aliaga, D. G., Mills, G., Chen, F., Demuzere, M., & Niyogi, D. (2022). Modeling Large-Scale Heatwave by Incorporating Enhanced Urban Representation. Journal of Geophysical Research (Atmospheres), 127(2), e35316. https://doi.org/10.1029/2021JD035316
Patel, P., Karmakar, S., Ghosh, S., Aliaga, D. G., & Niyogi, D. (2021). Impact of green roofs on heavy rainfall in tropical, coastal urban area. Environmental Research Letters, 16(7), 074051. https://doi.org/10.1088/1748-9326/ac1011
May, C., Oliveira, M., & Aliaga, D. G. (2021). Video Folding: Increased Framerate for Semi-Repetitive Sequences. IEEE Transactions on Visualization and Computer Graphics, 27(10), 3900–3912. https://doi.org/10.1109/TVCG.2020.2992670
Zhang, X., Shehata, A., Benes, B., & Aliaga, D. (2021). Automatic Deep Inference of Procedural Cities from Global-Scale Spatial Data. ACM Trans. Spatial Algorithms Syst., 7(2). https://doi.org/10.1145/3423422
Zhang, X., May, C., & Aliaga, D. G. (2020). Synthesis and Completion of Facades from Satellite Imagery. In A. Vedaldi, H. Bischof, T. Brox, & J.-M. Frahm (Eds.), Computer Vision – ECCV 2020 (pp. 573–588). Springer International Publishing.
Ching, J., Mills, G., Aliaga, D. G., Martilli, A., Fung, J., Bechtel, B., Demuzure, M., Middel, A., Neophytou, M., Ren, C., Feddema, J., Masson, V., See, L., Tapper, N., Baklanov, A., Ng, E., Yamagata, Y., Lau, K., & Niyogi, D. (2020, January). The WUDAPT Approach Towards Supporting Multi-Scale Fit for Purpose Intra-Urban Atmospheric Modeling and Analyses Applications.
Zhang, X., May, C., Nishida, G., & Aliaga, D. (2020). Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering. Symposium on Interactive 3D Graphics and Games, 1–9. https://doi.org/10.1145/3384382.3384526
Bhatt, M., Kalyanam, R., Nishida, G., He, L., May, C., Niyogi, D., & Aliaga, D. (2020). Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service. In Practice and Experience in Advanced Research Computing (pp. 132–138). https://doi.org/10.1145/3311790.3396670
Mathew, T., Benes, B., & Aliaga, D. (2020). Interactive Inverse Spatio-Temporal Crowd Motion Design. In Symposium on Interactive 3D Graphics and Games. Association for Computing Machinery. https://doi.org/10.1145/3384382.3384528
Mathew, T., Benes, B., & Aliaga, D. G. (2020). An output-driven approach to design a swarming model for architectural indoor environments. Computers & Graphics, 87, 103–110. https://doi.org/10.1016/j.cag.2020.02.003
Mathew, C. D. T., Knob, P. R., Musse, S. R., & Aliaga, D. G. (2019). Urban Walkability Design Using Virtual Population Simulation. Computer Graphics Forum, 38(1), 455–469. https://doi.org/10.1111/cgf.13585
Nishida, G., Bousseau, A., & Aliaga, D. G. (2019). Multi-Pose Interactive Linkage Design. Computer Graphics Forum, 38(2), 277–289. https://doi.org/10.1111/cgf.13637
Mustafa, A. M. E. S., Zhang, X. W., Aliaga, D. G., Bruwier, M., Dewals, B., & Teller, J. (2019). Investigating the Impact of Urban Layout Geometry on Urban Flooding. Proceedings of GEOProcessing 2019, 23–25.
Bruwier, M., Mustafa, A., Aliaga, D. G., Archambeau, P., Erpicum, S., Nishida, G., Zhang, X., Pirotton, M., Teller, J., & Dewals, B. (2018). Influence of urban pattern on inundation flow in floodplains of lowland rivers. Science of the Total Environment, 622, 446–458. https://doi.org/10.1016/j.scitotenv.2017.11.325
Demir, I., & Aliaga, D. G. (2018). Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models. Computers & Graphics, 74, 257–267. https://doi.org/10.1016/j.cag.2018.05.013
Mustafa, A., Wei Zhang, X., Aliaga, D. G., Bruwier, M., Nishida, G., Dewals, B., Erpicum, S., Archambeau, P., Pirotton, M., & Teller, J. (2018). Procedural generation of flood-sensitive urban layouts. Environment and Planning B: Urban Analytics and City Science, 2399808318812458. https://doi.org/10.1177/2399808318812458
Nishida, G., Bousseau, A., & Aliaga, D. G. (2018). Procedural modeling of a building from a single image. Computer Graphics Forum, 37(2), 415–429. https://doi.org/10.1111/cgf.13372
Waddell, P., Garcia-Dorado, I., Maurer, S. M., Boeing, G., Gardner, M., Porter, E., & Aliaga, D. (2018). Architecture for modular microsimulation of real estate markets and transportation. ArXiv Preprint ArXiv:1807.01148.
Demir, I., Aliaga, D. G., & Benes, B. (2018). Near-convex decomposition and layering for efficient 3D printing. Additive Manufacturing, 21, 383–394. https://doi.org/10.1016/j.addma.2018.03.008
Bruwier, M., Mustafa, A., Aliaga, D., Erpicum, S., Archambeau, P., Nishida, G., Zhang, X., Pirotton, M., Teller, J., & Dewals, B. (2017). Influence of urban patterns on flooding. Proceedings of the 37th IAHR World Congress, 2039–2047.
Garcia-Dorado, I., Aliaga, D. G., Bhalachandran, S., Schmid, P., & Niyogi, D. (2017). Fast weather simulation for inverse procedural design of 3d urban models. ACM Transactions on Graphics (TOG), 36(2), 1–19. https://doi.org/10.1145/2999534
Demir, I., Aliaga, D. G., & Benes, B. (2017). Proceduralization of urban models. 2017 25th Signal Processing and Communications Applications Conference (SIU), 1–4. https://doi.org/10.1109/SIU.2017.7960418
Yang, L., Niyogi, D., Tewari, M., Aliaga, D., Chen, F., Tian, F., & Ni, G. (2016). Contrasting impacts of urban forms on the future thermal environment: example of Beijing metropolitan area. Environmental Research Letters, 11(3), 034018. https://doi.org/10.1088/1748-9326/11/3/034018
Nishida, G., Garcia-Dorado, I., & Aliaga, D. G. (2016). Example-driven procedural urban roads. Computer Graphics Forum, 35(6), 5–17. https://doi.org/10.1111/cgf.12728
Nishida, G., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Bousseau, A. (2016). Interactive Sketching of Urban Procedural Models. ACM Trans. Graph., 35(4), 130:1–130:11. https://doi.org/10.1145/2897824.2925951
Aliaga, D. G., Demir, İ., Benes, B., & Wand, M. (2016). Inverse Procedural Modeling of 3D Models for Virtual Worlds. ACM SIGGRAPH 2016 Courses, 16:1–16:316. https://doi.org/10.1145/2897826.2927323
Fišer, M., Benes, B., Galicia, J. G., Abdul-Massih, M., Aliaga, D. G., & Krs, V. (2016). Learning Geometric Graph Grammars. Proceedings of the 32Nd Spring Conference on Computer Graphics, 7–15. https://doi.org/10.1145/2948628.2948635
Demir, I., Aliaga, D. G., & Benes, B. (2016). Proceduralization for editing 3d architectural models. 2016 Fourth International Conference on 3D Vision (3DV), 194–202. https://doi.org/10.1109/3DV.2016.28
Montalto, C., Garcia-Dorado, I., Aliaga, D., Oliveira, M. M., & Meng, F. (2015). A total variation approach for customizing imagery to improve visual acuity. ACM Transactions on Graphics (TOG), 34(3), 1–16. https://doi.org/10.1145/2717307
Shin, D., Aliaga, D., Tunçer, B., Arisona, S. M., Kim, S., Zünd, D., & Schmitt, G. (2015). Urban sensing: Using smartphones for transportation mode classification. Computers, Environment and Urban Systems, 53, 76–86. https://doi.org/10.1016/j.compenvurbsys.2014.07.011
Demir, I., Aliaga, D. G., & Benes, B. (2015). Coupled Segmentation and Similarity Detection for Architectural Models. ACM Trans. Graph., 34(4). https://doi.org/10.1145/2766923
Demir, I., Aliaga, D. G., & Benes, B. (2015). Procedural editing of 3d building point clouds. Proceedings of the IEEE International Conference on Computer Vision, 2147–2155. https://doi.org/10.1109/ICCV.2015.248
Demir, I., Aliaga, D. G., & Benes, B. (2014). Proceduralization of Buildings at City Scale. 2014 2nd International Conference on 3D Vision, 1, 456–463. https://doi.org/10.1109/3DV.2014.31
Garcia-Dorado, I., & Aliaga, D. G. (2013). Automatic Modeling of Planar-Hinged Buildings. Eurographics (Short Papers), 89–92. https://doi.org/10.2312/conf/EG2013/short/089-092
Garcia-Dorado, I., Demir, I., & Aliaga, D. G. (2013). Automatic urban modeling using volumetric reconstruction with surface graph cuts. Computers & Graphics, 37(7), 896–910. https://doi.org/10.1016/j.cag.2013.07.003
Aliaga, D. G., Vanegas, C., Lei, M., & Niyogi, D. (2013). Visualization-based decision tool for urban meteorological modeling. Environment and Planning B: Planning and Design, 40(2), 271–288. https://doi.org/10.1068/b38084
Benes, B., & Aliaga, D. (2013). Foreword to special section on advances in procedural modeling. Computers & Graphics, 37(4), A3. https://doi.org/https://doi.org/10.1016/j.cag.2013.02.001
Chao, Y.-L., & Aliaga, D. G. (2012). Hiding a second appearance in a physical relief surface. International Workshop on Information Hiding, 94–109. https://doi.org/10.1007/978-3-642-36373-3_7
Pamplona, V. F., Oliveira, M. M., Aliaga, D. G., & Raskar, R. (2012). Tailored displays to compensate for visual aberrations. ACM Transactions on Graphics (TOG), 31(4), 1–12. https://doi.org/10.1145/2185520.2185577
Vanegas, C. A., Kelly, T., Weber, B., Halatsch, J., Aliaga, D. G., & Müller, P. (2012). Procedural generation of parcels in urban modeling. Computer Graphics Forum, 31(2pt3), 681–690. https://doi.org/10.1111/j.1467-8659.2012.03047.x
Musialski, P., Wonka, P., Aliaga, D. G., Wimmer, M., Van Gool, L., & Purgathofer, W. (2012). A survey of urban reconstruction. Computer Graphics Forum, 32(6), 146–177. https://doi.org/10.1111/cgf.12077
Law, A. J., & Aliaga, D. G. (2012). Spatial augmented reality for environmentally-lit real-world objects. 2012 IEEE Virtual Reality Workshops (VRW), 7–10. https://doi.org/10.1109/VR.2012.6180867
Aliaga, D. G., Yeung, Y. H., Law, A., Sajadi, B., & Majumder, A. (2012). Fast high-resolution appearance editing using superimposed projections. ACM Transactions on Graphics (TOG), 31(2), 1–13. https://doi.org/10.1145/2159516.2159518
Vanegas, C. A., Aliaga, D. G., & Benes, B. (2012). Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans. IEEE Transactions on Visualization and Computer Graphics, 18(10), 1627–1637. https://doi.org/10.1109/TVCG.2012.30
Vanegas, C. A., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Waddell, P. (2012). Inverse Design of Urban Procedural Models. ACM Trans. Graph., 31(6). https://doi.org/10.1145/2366145.2366187
Law, A. J., Aliaga, D. G., Sajadi, B., Majumder, A., & Pizlo, Z. (2011). Perceptually based appearance modification for compliant appearance editing. Computer Graphics Forum, 30(8), 2288–2300. https://doi.org/10.1111/j.1467-8659.2011.02035.x
Zhang, J., Boutin, M., & Aliaga, D. G. (2011). Pose-free structure from motion using depth from motion constraints. IEEE Transactions on Image Processing, 20(10), 2937–2953. https://doi.org/10.1109/TIP.2011.2147322
Law, A. J., & Aliaga, D. G. (2011). Single viewpoint model completion of symmetric objects for digital inspection. Computer Vision and Image Understanding, 115(5), 603–610. https://doi.org/10.1016/j.cviu.2010.11.019
Aliaga, D. G., Bertino, E., & Valtolina, S. (2011). DECHO—a framework for the digital exploration of cultural heritage objects. Journal on Computing and Cultural Heritage (JOCCH), 3(3), 1–26. https://doi.org/10.1145/1921614.1921619
Benes, B., Massih, M. A., Jarvis, P., Aliaga, D. G., & Vanegas, C. A. (2011). Urban Ecosystem Design. Symposium on Interactive 3D Graphics and Games, 167–174. https://doi.org/10.1145/1944745.1944773
Law, A. J., Aliaga, D. G., & Majumder, A. (2010). Projector placement planning for high quality visualizations on real-world colored objects. IEEE Transactions on Visualization and Computer Graphics, 16(6), 1633–1641. https://doi.org/10.1109/TVCG.2010.189
Xu, Y., & Aliaga, D. G. (2010). High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements. 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1237–1244. https://doi.org/10.1109/CVPR.2010.5539825
Vanegas, C. A., Aliaga, D. G., Wonka, P., Müller, P., Waddell, P., & Watson, B. (2010). Modelling the appearance and behaviour of urban spaces. Computer Graphics Forum, 29(1), 25–42. https://doi.org/10.1111/j.1467-8659.2009.01535.x
Aliaga, D. G., & Xu, Y. (2010). A self-calibrating method for photogeometric acquisition of 3D objects. IEEE Transactions on Pattern Analysis and Machine Intelligence, 32(4), 747–754. https://doi.org/10.1109/TPAMI.2009.202
Vanegas, C. A., Aliaga, D. G., & Benes, B. (2010). Building reconstruction using manhattan-world grammars. Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference On, 358–365. https://doi.org/10.1109/CVPR.2010.5540190
Štava, O., Benes, B., Měch, R., Aliaga, D. G., & Krištof, P. (2010). Inverse Procedural Modeling by Automatic Generation of L-systems. Computer Graphics Forum, 29(2), 665–674. https://doi.org/10.1111/j.1467-8659.2009.01636.x
Aliaga, D. G., & Atallah, M. J. (2009). Genuinity signatures: Designing signatures for verifying 3d object genuinity. Computer Graphics Forum, 28(2), 437–446. https://doi.org/10.1111/j.1467-8659.2009.01383.x
Xu, Y., & Aliaga, D. G. (2009). Modeling repetitive motions using structured light. IEEE Transactions on Visualization and Computer Graphics, 16(4), 676–689. https://doi.org/10.1109/TVCG.2009.207
Aliaga, D. G., Zhang, J., & Boutin, M. (2009). A framework for modeling 3D scenes using pose-free equations. ACM Trans. Graph., 29(1), 7–1. https://doi.org/10.1145/1640443.1640450
Xu, Y., & Aliaga, D. G. (2009). An adaptive correspondence algorithm for modeling scenes with strong interreflections. IEEE Transactions on Visualization and Computer Graphics, 15(3), 465–480. https://doi.org/10.1109/TVCG.2008.193
Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. A. (2009). Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling. ACM SIGGRAPH Asia 2009 Papers. https://doi.org/10.1145/1661412.1618457
Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. (2009). Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery. IEEE Transactions on Visualization and Computer Graphics, 15(3), 424–435. https://doi.org/10.1109/TVCG.2008.193
Aliaga, D. G., Law, A. J., & Yeung, Y. H. (2008). A virtual restoration stage for real-world objects. In ACM SIGGRAPH Asia 2008 papers (pp. 1–10). https://doi.org/10.1145/1457515.1409102
Aliaga, D. G., & Xu, Y. (2008). Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3d modeling. 2008 IEEE Conference on Computer Vision and Pattern Recognition, 1–8. https://doi.org/10.1109/CVPR.2008.4587709
Aliaga, D. G. (2008). Digital inspection: An interactive stage for viewing surface details. Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, 53–60. https://doi.org/10.1145/1342250.1342258
Aliaga, D. G., Benes, B., Vanegas, C. A., & Andrysco, N. (2008). Interactive Reconfiguration of Urban Layouts. IEEE Computer Graphics and Applications, 28(03), 38–47. https://doi.org/10.1109/MCG.2008.55
Aliaga, D. G., Vanegas, C. A., & Benes, B. (2008). Interactive Example-Based Urban Layout Synthesis. ACM SIGGRAPH Asia 2008 Papers. https://doi.org/10.1145/1457515.1409113
Aliaga, D. G., Zhang, J., & Boutin, M. (2007). Simplifying the reconstruction of 3d models using parameter elimination. 2007 IEEE 11th International Conference on Computer Vision, 1–8. https://doi.org/10.1109/ICCV.2007.4409217
Xu, Y., & Aliaga, D. G. (2007). Dense depth and color acquisition of repetitive motions. Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007), 141–148. https://doi.org/10.1109/3DIM.2007.20
Xu, Y., & Aliaga, D. G. (2007). Robust pixel classification for 3d modeling with structured light. Proceedings of Graphics Interface 2007, 233–240. https://doi.org/10.1145/1268517.1268556
Xu, Y., & Aliaga, D. G. (2007). Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games, 113–120. https://doi.org/10.1145/1230100.1230120
Zhang, J., Boutin, M., & Aliaga, D. G. (2007). Variable elimination for 3D from 2D. Visual Communications and Image Processing 2007, 6508, 65080J. https://doi.org/10.1117/12.707545
Aliaga, D. G., Xu, Y., & Popescu, V. (2007). Occlusion-resistant camera design for acquiring active environments. IEEE Computer Graphics and Applications, 27(5), 68–78. https://doi.org/10.1109/MCG.2007.132
Aliaga, D. G., Rosen, P. A., & Bekins, D. R. (2007). Style grammars for interactive visualization of architecture. IEEE Transactions on Visualization and Computer Graphics, 13(4), 786–797. https://doi.org/10.1109/TVCG.2007.1024
Zhang, J., Aliaga, D. G., Boutin, M., & Insley, R. (2006). Angle independent bundle adjustment refinement. Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT’06), 1108–1116. https://doi.org/10.1109/3DPVT.2006.30
Zhang, J., Boutin, M., & Aliaga, D. G. (2006). Robust bundle adjustment for structure from motion. 2006 International Conference on Image Processing, 2185–2188. https://doi.org/10.1109/ICIP.2006.312973
Popescu, V., & Aliaga, D. (2006). The depth discontinuity occlusion camera. Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games, 139–143. https://doi.org/10.1145/1111411.1111436
Bekins, D., Yost, S., Garrett, M., Deutsch, J., Htay, W. M., Xu, D., & Aliaga, D. (2006). Mixed reality tabletop (MRT): A low-cost teleconferencing framework for mixed-reality applications. IEEE Virtual Reality Conference (VR 2006), 245–248. https://doi.org/10.1109/VR.2006.100
Aliaga, D., Xu, Y., & Popescu, V. (2006). Lag camera: A moving multi-camera array for scene-acquisition. JVRB-Journal of Virtual Reality and Broadcasting, 3(10). https://doi.org/10.20385/1860-2037/3.2006.10
Boutin, M., Zhang, J., & Aliaga, D. G. (2006). Improving the numerical stability of structure from motion by algebraic elimination. Computational Imaging IV, 6065, 60650M. https://doi.org/10.1117/12.659454
Aliaga, D. G., Rodriguez-Rivera, G., & Xu, D. (2006). A Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs.
Aliaga, D. G., Rosen, P., Popescu, V., & Carlbom, I. (2006). Image warping for compressing and spatially organizing a dense collection of images. Signal Processing: Image Communication, 21(9), 755–769. https://doi.org/10.1016/j.image.2006.07.005
Popescu, V., Rosen, P., & Aliaga, D. G. (2006). Three-dimensional display rendering acceleration using occlusion camera reference images. Journal of Display Technology, 2(3), 274–283. https://doi.org/10.1109/JDT.2006.878776
Bekins, D., & Aliaga, D. G. (2005). Build-by-number: Rearranging the real world to visualize novel architectural spaces. VIS 05. IEEE Visualization, 2005., 143–150. https://doi.org/10.1109/VISUAL.2005.1532789
Aliaga, D. G., & Carlbom, I. (2005). A spatial image hierarchy for compression in image-based-rendering. IEEE International Conference on Image Processing 2005, 1, I–609. https://doi.org/10.1109/ICIP.2005.1529824
Aliaga, D. G., Yanovsky, D., Funkhouser, T., & Carlbom, I. (2003). Interactive image-based rendering using feature globalization. Proceedings of the 2003 Symposium on Interactive 3D Graphics, 163–170. https://doi.org/10.1145/641480.641511
Aliaga, D. G., & Carlbom, I. (2003). Fiducial Planning for Error-Bounded Pose Estimation of a Panoramic Camera in Large Environments. Special Issue of IEEE Robotics and Automation Magazine: Panoramic Robotics.
Aliaga, D. G., Funkhouser, T., Yanovsky, D., & Carlbom, I. (2002). Sea of images. IEEE Visualization, 2002. VIS 2002., 331–338. https://doi.org/10.1109/VISUAL.2002.1183792
Aliaga, D. G., & Carlbom, I. (2001). Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 443–450. https://doi.org/10.1145/383259.383311
Aliaga, D. G. (2001). Accurate catadioptric calibration for real-time pose estimation in room-size environments. Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001, 1, 127–134. https://doi.org/10.1109/ICCV.2001.937508
Cohen, J. D., Aliaga, D. G., & Zhang, W. (2001). Hybrid simplification: combining multi-resolution polygon and point rendering. Proceedings Visualization, 2001. VIS’01., 37–539. https://doi.org/10.1109/VISUAL.2001.964491
Aliaga, D. G., & Lastra, A. (1999). Automatic image placement to provide a guaranteed frame rate. Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 307–316. https://doi.org/10.1145/311535.311574
Aliaga, D., Cohen, J., Wilson, A., Baker, E., Zhang, H., Erikson, C., Hoff, K., Hudson, T., Stuerzlinger, W., Bastos, R., & others. (1999). MMR: An interactive massive model rendering system using geometric and image-based acceleration. Proceedings of the 1999 Symposium on Interactive 3D Graphics, 199–206. https://doi.org/10.1145/300523.300554
Popescu, V., Lastra, A., Aliaga, D., & de Oliveira Neto, M. (1998). Efficient warping for architectural walkthroughs using layered depth images. Proceedings Visualization’98 (Cat. No. 98CB36276), 211–215. https://doi.org/10.1109/VISUAL.1998.745305
Rafferty, M. M., Aliaga, D. G., & Lastra, A. A. (1998). 3d image warping in architectural walkthroughs. Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No. 98CB36180), 228–233. https://doi.org/10.1109/VRAIS.1998.658500
Aliaga, D. G., & Lastra, A. A. (1997). Architectural walkthroughs using portal textures. Proceedings. Visualization’97 (Cat. No. 97CB36155), 355–362. https://doi.org/10.1109/VISUAL.1997.663903
Aliaga, D. G. (1996). Visualization of complex models using dynamic texture-based simplification. Proceedings of Seventh Annual IEEE Visualization’96, 101–106. https://doi.org/10.1109/VISUAL.1996.567774
Aliaga, D. G. (1994). Virtual and real object collisions in a merged environment. Virtual Reality Software and Technology, 287–298. https://doi.org/10.1142/9789814350938_0023
Aliaga, D. G., & Schneider-Hufschmidt, M. (1993). Prototyping of Graphing Tools by Direct GUI Composition—an Experience Report. In Requirements Engineering’93: Prototyping (pp. 317–334). Springer. https://doi.org/10.1007/978-3-322-94703-1_21
Zeleznik, R. C., Conner, D. B., Wloka, M. M., Aliaga, D. G., Huang, N. T., Hubbard, P. M., Knep, B., Kaufman, H., Hughes, J. F., & Van Dam, A. (1991). An object-oriented framework for the integration of interactive animation techniques. ACM SIGGRAPH Computer Graphics, 25(4), 105–112. https://doi.org/10.1145/127719.122730
Rafferty, M. M., Aliaga, D. G., Popescu, V., & Lastra, A. A. (1998). Images for accelerating architectural walkthroughs. IEEE Computer Graphics and Applications, 18(6), 38–45. https://doi.org/10.1109/38.734978
Aliaga, D. G., & Lastra, A. A. (1998). Smooth transitions in texture-based simplification. Computers & Graphics, 22(1), 71–81. https://doi.org/10.1016/S0097-8493(97)00084-8
Aliaga, D. G. (1997). Virtual objects in the real world. Communications of the ACM, 40(3), 49–54. https://doi.org/10.1145/245108.245120