Daniel G. Aliaga

Daniel G. Aliaga

Associate Professor


Website

Publications (109)

2022

  • Preemptive Text Warping to Prevent Appearance of Motion Blur (Yu et al. 2022)

    Yu, Z., Oliveira, M. M., & Aliaga, D. G. (2022). Preemptive Text Warping to Prevent Appearance of Motion Blur. The Visual Computer, 1–13. https://doi.org/10.1007/s00371-022-02545-8

  • Urban Tree Generator: Spatio-Temporal and Generative Deep Learning for Urban Tree Localization and Modeling (Firoze et al. 2022)

    Firoze, A., Benes, B., & Aliaga, D. (2022). Urban Tree Generator: Spatio-Temporal and Generative Deep Learning for Urban Tree Localization and Modeling. The Visual Computer. https://doi.org/10.1007/s00371-022-02526-x

  • Guided Pluralistic Building Contour Completion (Zhang et al. 2022)

    Zhang, X., Ma, W., Varinlioglu, G., Rauh, N., He, L., & Aliaga, D. (2022). Guided Pluralistic Building Contour Completion. The Visual Computer (TVCJ).

  • RFCNet: Enhancing urban segmentation using regularization, fusion, and completion (Zhang et al. 2022)

    Zhang, X., & Aliaga, D. (2022). RFCNet: Enhancing urban segmentation using regularization, fusion, and completion. Computer Vision and Image Understanding, 220, 103435. https://doi.org/https://doi.org/10.1016/j.cviu.2022.103435

  • Procedural Roof Generation From a Single Satellite Image (Zhang et al. 2022)

    Zhang, X., & Aliaga, D. G. (2022). Procedural Roof Generation From a Single Satellite Image. Computer Graphics Forum (Eurographics 2022), 41(2). https://doi.org/10.1111/cgf.14472

  • Modeling Large-Scale Heatwave by Incorporating Enhanced Urban Representation (Patel et al. 2022)

    Patel, P., Jamshidi, S., Nadimpalli, R., Aliaga, D. G., Mills, G., Chen, F., Demuzere, M., & Niyogi, D. (2022). Modeling Large-Scale Heatwave by Incorporating Enhanced Urban Representation. Journal of Geophysical Research (Atmospheres), 127(2), e35316. https://doi.org/10.1029/2021JD035316


2021

  • Impact of green roofs on heavy rainfall in tropical, coastal urban area (Patel et al. 2021)

    Patel, P., Karmakar, S., Ghosh, S., Aliaga, D. G., & Niyogi, D. (2021). Impact of green roofs on heavy rainfall in tropical, coastal urban area. Environmental Research Letters, 16(7), 074051. https://doi.org/10.1088/1748-9326/ac1011

  • Video Folding: Increased Framerate for Semi-Repetitive Sequences (May et al. 2021)

    May, C., Oliveira, M., & Aliaga, D. G. (2021). Video Folding: Increased Framerate for Semi-Repetitive Sequences. IEEE Transactions on Visualization and Computer Graphics, 27(10), 3900–3912. https://doi.org/10.1109/TVCG.2020.2992670

  • Automatic Deep Inference of Procedural Cities from Global-Scale Spatial Data (Zhang et al. 2021)

    Zhang, X., Shehata, A., Benes, B., & Aliaga, D. (2021). Automatic Deep Inference of Procedural Cities from Global-Scale Spatial Data. ACM Trans. Spatial Algorithms Syst., 7(2). https://doi.org/10.1145/3423422


2020

  • Synthesis and Completion of Facades from Satellite Imagery (Zhang et al. 2020)

    Zhang, X., May, C., & Aliaga, D. G. (2020). Synthesis and Completion of Facades from Satellite Imagery. In A. Vedaldi, H. Bischof, T. Brox, & J.-M. Frahm (Eds.), Computer Vision – ECCV 2020 (pp. 573–588). Springer International Publishing.

  • The WUDAPT Approach Towards Supporting Multi-Scale Fit for Purpose Intra-Urban Atmospheric Modeling and Analyses Applications (Ching et al. 2020)

    Ching, J., Mills, G., Aliaga, D. G., Martilli, A., Fung, J., Bechtel, B., Demuzure, M., Middel, A., Neophytou, M., Ren, C., Feddema, J., Masson, V., See, L., Tapper, N., Baklanov, A., Ng, E., Yamagata, Y., Lau, K., & Niyogi, D. (2020, January). The WUDAPT Approach Towards Supporting Multi-Scale Fit for Purpose Intra-Urban Atmospheric Modeling and Analyses Applications.

  • Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering (Zhang et al. 2020)

    Zhang, X., May, C., Nishida, G., & Aliaga, D. (2020). Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering. Symposium on Interactive 3D Graphics and Games, 1–9. https://doi.org/10.1145/3384382.3384526

  • Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service (Bhatt et al. 2020)

    Bhatt, M., Kalyanam, R., Nishida, G., He, L., May, C., Niyogi, D., & Aliaga, D. (2020). Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service. In Practice and Experience in Advanced Research Computing (pp. 132–138). https://doi.org/10.1145/3311790.3396670

  • Interactive Inverse Spatio-Temporal Crowd Motion Design (Mathew et al. 2020)

    Mathew, T., Benes, B., & Aliaga, D. (2020). Interactive Inverse Spatio-Temporal Crowd Motion Design. In Symposium on Interactive 3D Graphics and Games. Association for Computing Machinery. https://doi.org/10.1145/3384382.3384528

  • An output-driven approach to design a swarming model for architectural indoor environments (Mathew et al. 2020)

    Mathew, T., Benes, B., & Aliaga, D. G. (2020). An output-driven approach to design a swarming model for architectural indoor environments. Computers & Graphics, 87, 103–110. https://doi.org/10.1016/j.cag.2020.02.003


2019

  • Urban Walkability Design Using Virtual Population Simulation (Mathew et al. 2019)

    Mathew, C. D. T., Knob, P. R., Musse, S. R., & Aliaga, D. G. (2019). Urban Walkability Design Using Virtual Population Simulation. Computer Graphics Forum, 38(1), 455–469. https://doi.org/10.1111/cgf.13585

  • Multi-Pose Interactive Linkage Design (Nishida et al. 2019)

    Nishida, G., Bousseau, A., & Aliaga, D. G. (2019). Multi-Pose Interactive Linkage Design. Computer Graphics Forum, 38(2), 277–289. https://doi.org/10.1111/cgf.13637

  • Investigating the Impact of Urban Layout Geometry on Urban Flooding (Mustafa et al. 2019)

    Mustafa, A. M. E. S., Zhang, X. W., Aliaga, D. G., Bruwier, M., Dewals, B., & Teller, J. (2019). Investigating the Impact of Urban Layout Geometry on Urban Flooding. Proceedings of GEOProcessing 2019, 23–25.


2018

  • Influence of urban pattern on inundation flow in floodplains of lowland rivers (Bruwier et al. 2018)

    Bruwier, M., Mustafa, A., Aliaga, D. G., Archambeau, P., Erpicum, S., Nishida, G., Zhang, X., Pirotton, M., Teller, J., & Dewals, B. (2018). Influence of urban pattern on inundation flow in floodplains of lowland rivers. Science of the Total Environment, 622, 446–458. https://doi.org/10.1016/j.scitotenv.2017.11.325

  • Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models (Demir et al. 2018)

    Demir, I., & Aliaga, D. G. (2018). Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models. Computers & Graphics, 74, 257–267. https://doi.org/10.1016/j.cag.2018.05.013

  • Procedural generation of flood-sensitive urban layouts (Mustafa et al. 2018)

    Mustafa, A., Wei Zhang, X., Aliaga, D. G., Bruwier, M., Nishida, G., Dewals, B., Erpicum, S., Archambeau, P., Pirotton, M., & Teller, J. (2018). Procedural generation of flood-sensitive urban layouts. Environment and Planning B: Urban Analytics and City Science, 2399808318812458. https://doi.org/10.1177/2399808318812458

  • Procedural modeling of a building from a single image (Nishida et al. 2018)

    Nishida, G., Bousseau, A., & Aliaga, D. G. (2018). Procedural modeling of a building from a single image. Computer Graphics Forum, 37(2), 415–429. https://doi.org/10.1111/cgf.13372

  • Architecture for modular microsimulation of real estate markets and transportation (Waddell et al. 2018)

    Waddell, P., Garcia-Dorado, I., Maurer, S. M., Boeing, G., Gardner, M., Porter, E., & Aliaga, D. (2018). Architecture for modular microsimulation of real estate markets and transportation. ArXiv Preprint ArXiv:1807.01148.

  • Near-convex decomposition and layering for efficient 3D printing (Demir et al. 2018)

    Demir, I., Aliaga, D. G., & Benes, B. (2018). Near-convex decomposition and layering for efficient 3D printing. Additive Manufacturing, 21, 383–394. https://doi.org/10.1016/j.addma.2018.03.008


2017

  • Influence of urban patterns on flooding (Bruwier et al. 2017)

    Bruwier, M., Mustafa, A., Aliaga, D., Erpicum, S., Archambeau, P., Nishida, G., Zhang, X., Pirotton, M., Teller, J., & Dewals, B. (2017). Influence of urban patterns on flooding. Proceedings of the 37th IAHR World Congress, 2039–2047.

  • Fast weather simulation for inverse procedural design of 3d urban models (Garcia-Dorado et al. 2017)

    Garcia-Dorado, I., Aliaga, D. G., Bhalachandran, S., Schmid, P., & Niyogi, D. (2017). Fast weather simulation for inverse procedural design of 3d urban models. ACM Transactions on Graphics (TOG), 36(2), 1–19. https://doi.org/10.1145/2999534

  • Proceduralization of urban models (Demir et al. 2017)

    Demir, I., Aliaga, D. G., & Benes, B. (2017). Proceduralization of urban models. 2017 25th Signal Processing and Communications Applications Conference (SIU), 1–4. https://doi.org/10.1109/SIU.2017.7960418


2016

  • Contrasting impacts of urban forms on the future thermal environment: example of Beijing metropolitan area (Yang et al. 2016)

    Yang, L., Niyogi, D., Tewari, M., Aliaga, D., Chen, F., Tian, F., & Ni, G. (2016). Contrasting impacts of urban forms on the future thermal environment: example of Beijing metropolitan area. Environmental Research Letters, 11(3), 034018. https://doi.org/10.1088/1748-9326/11/3/034018

  • Example-driven procedural urban roads (Nishida et al. 2016)

    Nishida, G., Garcia-Dorado, I., & Aliaga, D. G. (2016). Example-driven procedural urban roads. Computer Graphics Forum, 35(6), 5–17. https://doi.org/10.1111/cgf.12728

  • Interactive Sketching of Urban Procedural Models (Nishida et al. 2016)

    Nishida, G., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Bousseau, A. (2016). Interactive Sketching of Urban Procedural Models. ACM Trans. Graph., 35(4), 130:1–130:11. https://doi.org/10.1145/2897824.2925951

  • Inverse Procedural Modeling of 3D Models for Virtual Worlds (Aliaga et al. 2016)

    Aliaga, D. G., Demir, İ., Benes, B., & Wand, M. (2016). Inverse Procedural Modeling of 3D Models for Virtual Worlds. ACM SIGGRAPH 2016 Courses, 16:1–16:316. https://doi.org/10.1145/2897826.2927323

  • Learning Geometric Graph Grammars (Fišer et al. 2016)

    Fišer, M., Benes, B., Galicia, J. G., Abdul-Massih, M., Aliaga, D. G., & Krs, V. (2016). Learning Geometric Graph Grammars. Proceedings of the 32Nd Spring Conference on Computer Graphics, 7–15. https://doi.org/10.1145/2948628.2948635

  • Proceduralization for editing 3d architectural models (Demir et al. 2016)

    Demir, I., Aliaga, D. G., & Benes, B. (2016). Proceduralization for editing 3d architectural models. 2016 Fourth International Conference on 3D Vision (3DV), 194–202. https://doi.org/10.1109/3DV.2016.28


2015

  • A total variation approach for customizing imagery to improve visual acuity (Montalto et al. 2015)

    Montalto, C., Garcia-Dorado, I., Aliaga, D., Oliveira, M. M., & Meng, F. (2015). A total variation approach for customizing imagery to improve visual acuity. ACM Transactions on Graphics (TOG), 34(3), 1–16. https://doi.org/10.1145/2717307

  • Urban sensing: Using smartphones for transportation mode classification (Shin et al. 2015)

    Shin, D., Aliaga, D., Tunçer, B., Arisona, S. M., Kim, S., Zünd, D., & Schmitt, G. (2015). Urban sensing: Using smartphones for transportation mode classification. Computers, Environment and Urban Systems, 53, 76–86. https://doi.org/10.1016/j.compenvurbsys.2014.07.011

  • Coupled Segmentation and Similarity Detection for Architectural Models (Demir et al. 2015)

    Demir, I., Aliaga, D. G., & Benes, B. (2015). Coupled Segmentation and Similarity Detection for Architectural Models. ACM Trans. Graph., 34(4). https://doi.org/10.1145/2766923

  • Procedural editing of 3d building point clouds (Demir et al. 2015)

    Demir, I., Aliaga, D. G., & Benes, B. (2015). Procedural editing of 3d building point clouds. Proceedings of the IEEE International Conference on Computer Vision, 2147–2155. https://doi.org/10.1109/ICCV.2015.248


2014

  • Proceduralization of Buildings at City Scale (Demir et al. 2014)

    Demir, I., Aliaga, D. G., & Benes, B. (2014). Proceduralization of Buildings at City Scale. 2014 2nd International Conference on 3D Vision, 1, 456–463. https://doi.org/10.1109/3DV.2014.31


2013

  • Automatic Modeling of Planar-Hinged Buildings. (Garcia-Dorado et al. 2013)

    Garcia-Dorado, I., & Aliaga, D. G. (2013). Automatic Modeling of Planar-Hinged Buildings. Eurographics (Short Papers), 89–92. https://doi.org/10.2312/conf/EG2013/short/089-092

  • Automatic urban modeling using volumetric reconstruction with surface graph cuts (Garcia-Dorado et al. 2013)

    Garcia-Dorado, I., Demir, I., & Aliaga, D. G. (2013). Automatic urban modeling using volumetric reconstruction with surface graph cuts. Computers & Graphics, 37(7), 896–910. https://doi.org/10.1016/j.cag.2013.07.003

  • Visualization-based decision tool for urban meteorological modeling (Aliaga et al. 2013)

    Aliaga, D. G., Vanegas, C., Lei, M., & Niyogi, D. (2013). Visualization-based decision tool for urban meteorological modeling. Environment and Planning B: Planning and Design, 40(2), 271–288. https://doi.org/10.1068/b38084

  • Foreword to special section on advances in procedural modeling (Benes et al. 2013)

    Benes, B., & Aliaga, D. (2013). Foreword to special section on advances in procedural modeling. Computers & Graphics, 37(4), A3. https://doi.org/https://doi.org/10.1016/j.cag.2013.02.001


2012

  • Hiding a second appearance in a physical relief surface (Chao et al. 2012)

    Chao, Y.-L., & Aliaga, D. G. (2012). Hiding a second appearance in a physical relief surface. International Workshop on Information Hiding, 94–109. https://doi.org/10.1007/978-3-642-36373-3_7

  • Tailored displays to compensate for visual aberrations (Pamplona et al. 2012)

    Pamplona, V. F., Oliveira, M. M., Aliaga, D. G., & Raskar, R. (2012). Tailored displays to compensate for visual aberrations. ACM Transactions on Graphics (TOG), 31(4), 1–12. https://doi.org/10.1145/2185520.2185577

  • Procedural generation of parcels in urban modeling (Vanegas et al. 2012)

    Vanegas, C. A., Kelly, T., Weber, B., Halatsch, J., Aliaga, D. G., & Müller, P. (2012). Procedural generation of parcels in urban modeling. Computer Graphics Forum, 31(2pt3), 681–690. https://doi.org/10.1111/j.1467-8659.2012.03047.x

  • A survey of urban reconstruction (Musialski et al. 2012)

    Musialski, P., Wonka, P., Aliaga, D. G., Wimmer, M., Van Gool, L., & Purgathofer, W. (2012). A survey of urban reconstruction. Computer Graphics Forum, 32(6), 146–177. https://doi.org/10.1111/cgf.12077

  • Spatial augmented reality for environmentally-lit real-world objects (Law et al. 2012)

    Law, A. J., & Aliaga, D. G. (2012). Spatial augmented reality for environmentally-lit real-world objects. 2012 IEEE Virtual Reality Workshops (VRW), 7–10. https://doi.org/10.1109/VR.2012.6180867

  • Fast high-resolution appearance editing using superimposed projections (Aliaga et al. 2012)

    Aliaga, D. G., Yeung, Y. H., Law, A., Sajadi, B., & Majumder, A. (2012). Fast high-resolution appearance editing using superimposed projections. ACM Transactions on Graphics (TOG), 31(2), 1–13. https://doi.org/10.1145/2159516.2159518

  • Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans (Vanegas et al. 2012)

    Vanegas, C. A., Aliaga, D. G., & Benes, B. (2012). Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans. IEEE Transactions on Visualization and Computer Graphics, 18(10), 1627–1637. https://doi.org/10.1109/TVCG.2012.30

  • Inverse Design of Urban Procedural Models (Vanegas et al. 2012)

    Vanegas, C. A., Garcia-Dorado, I., Aliaga, D. G., Benes, B., & Waddell, P. (2012). Inverse Design of Urban Procedural Models. ACM Trans. Graph., 31(6). https://doi.org/10.1145/2366145.2366187


2011

  • Perceptually based appearance modification for compliant appearance editing (Law et al. 2011)

    Law, A. J., Aliaga, D. G., Sajadi, B., Majumder, A., & Pizlo, Z. (2011). Perceptually based appearance modification for compliant appearance editing. Computer Graphics Forum, 30(8), 2288–2300. https://doi.org/10.1111/j.1467-8659.2011.02035.x

  • Pose-free structure from motion using depth from motion constraints (Zhang et al. 2011)

    Zhang, J., Boutin, M., & Aliaga, D. G. (2011). Pose-free structure from motion using depth from motion constraints. IEEE Transactions on Image Processing, 20(10), 2937–2953. https://doi.org/10.1109/TIP.2011.2147322

  • Single viewpoint model completion of symmetric objects for digital inspection (Law et al. 2011)

    Law, A. J., & Aliaga, D. G. (2011). Single viewpoint model completion of symmetric objects for digital inspection. Computer Vision and Image Understanding, 115(5), 603–610. https://doi.org/10.1016/j.cviu.2010.11.019

  • DECHO—a framework for the digital exploration of cultural heritage objects (Aliaga et al. 2011)

    Aliaga, D. G., Bertino, E., & Valtolina, S. (2011). DECHO—a framework for the digital exploration of cultural heritage objects. Journal on Computing and Cultural Heritage (JOCCH), 3(3), 1–26. https://doi.org/10.1145/1921614.1921619

  • Urban Ecosystem Design (Benes et al. 2011)

    Benes, B., Massih, M. A., Jarvis, P., Aliaga, D. G., & Vanegas, C. A. (2011). Urban Ecosystem Design. Symposium on Interactive 3D Graphics and Games, 167–174. https://doi.org/10.1145/1944745.1944773


2010

  • Projector placement planning for high quality visualizations on real-world colored objects (Law et al. 2010)

    Law, A. J., Aliaga, D. G., & Majumder, A. (2010). Projector placement planning for high quality visualizations on real-world colored objects. IEEE Transactions on Visualization and Computer Graphics, 16(6), 1633–1641. https://doi.org/10.1109/TVCG.2010.189

  • High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements (Xu et al. 2010)

    Xu, Y., & Aliaga, D. G. (2010). High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements. 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1237–1244. https://doi.org/10.1109/CVPR.2010.5539825

  • Modelling the appearance and behaviour of urban spaces (Vanegas et al. 2010)

    Vanegas, C. A., Aliaga, D. G., Wonka, P., Müller, P., Waddell, P., & Watson, B. (2010). Modelling the appearance and behaviour of urban spaces. Computer Graphics Forum, 29(1), 25–42. https://doi.org/10.1111/j.1467-8659.2009.01535.x

  • A self-calibrating method for photogeometric acquisition of 3D objects (Aliaga et al. 2010)

    Aliaga, D. G., & Xu, Y. (2010). A self-calibrating method for photogeometric acquisition of 3D objects. IEEE Transactions on Pattern Analysis and Machine Intelligence, 32(4), 747–754. https://doi.org/10.1109/TPAMI.2009.202

  • Building reconstruction using manhattan-world grammars (Vanegas et al. 2010)

    Vanegas, C. A., Aliaga, D. G., & Benes, B. (2010). Building reconstruction using manhattan-world grammars. Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference On, 358–365. https://doi.org/10.1109/CVPR.2010.5540190

  • Inverse Procedural Modeling by Automatic Generation of L-systems (Štava et al. 2010)

    Štava, O., Benes, B., Měch, R., Aliaga, D. G., & Krištof, P. (2010). Inverse Procedural Modeling by Automatic Generation of L-systems. Computer Graphics Forum, 29(2), 665–674. https://doi.org/10.1111/j.1467-8659.2009.01636.x


2009

  • Genuinity signatures: Designing signatures for verifying 3d object genuinity (Aliaga et al. 2009)

    Aliaga, D. G., & Atallah, M. J. (2009). Genuinity signatures: Designing signatures for verifying 3d object genuinity. Computer Graphics Forum, 28(2), 437–446. https://doi.org/10.1111/j.1467-8659.2009.01383.x

  • Modeling repetitive motions using structured light (Xu et al. 2009)

    Xu, Y., & Aliaga, D. G. (2009). Modeling repetitive motions using structured light. IEEE Transactions on Visualization and Computer Graphics, 16(4), 676–689. https://doi.org/10.1109/TVCG.2009.207

  • A framework for modeling 3D scenes using pose-free equations. (Aliaga et al. 2009)

    Aliaga, D. G., Zhang, J., & Boutin, M. (2009). A framework for modeling 3D scenes using pose-free equations. ACM Trans. Graph., 29(1), 7–1. https://doi.org/10.1145/1640443.1640450

  • An adaptive correspondence algorithm for modeling scenes with strong interreflections (Xu et al. 2009)

    Xu, Y., & Aliaga, D. G. (2009). An adaptive correspondence algorithm for modeling scenes with strong interreflections. IEEE Transactions on Visualization and Computer Graphics, 15(3), 465–480. https://doi.org/10.1109/TVCG.2008.193

  • Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling (Vanegas et al. 2009)

    Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. A. (2009). Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling. ACM SIGGRAPH Asia 2009 Papers. https://doi.org/10.1145/1661412.1618457

  • Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery (Vanegas et al. 2009)

    Vanegas, C. A., Aliaga, D. G., Benes, B., & Waddell, P. (2009). Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery. IEEE Transactions on Visualization and Computer Graphics, 15(3), 424–435. https://doi.org/10.1109/TVCG.2008.193


2008

  • A virtual restoration stage for real-world objects (Aliaga et al. 2008)

    Aliaga, D. G., Law, A. J., & Yeung, Y. H. (2008). A virtual restoration stage for real-world objects. In ACM SIGGRAPH Asia 2008 papers (pp. 1–10). https://doi.org/10.1145/1457515.1409102

  • Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3d modeling (Aliaga et al. 2008)

    Aliaga, D. G., & Xu, Y. (2008). Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3d modeling. 2008 IEEE Conference on Computer Vision and Pattern Recognition, 1–8. https://doi.org/10.1109/CVPR.2008.4587709

  • Digital inspection: An interactive stage for viewing surface details (Aliaga et al. 2008)

    Aliaga, D. G. (2008). Digital inspection: An interactive stage for viewing surface details. Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, 53–60. https://doi.org/10.1145/1342250.1342258

  • Interactive Reconfiguration of Urban Layouts (Aliaga et al. 2008)

    Aliaga, D. G., Benes, B., Vanegas, C. A., & Andrysco, N. (2008). Interactive Reconfiguration of Urban Layouts. IEEE Computer Graphics and Applications, 28(03), 38–47. https://doi.org/10.1109/MCG.2008.55

  • Interactive Example-Based Urban Layout Synthesis (Aliaga et al. 2008)

    Aliaga, D. G., Vanegas, C. A., & Benes, B. (2008). Interactive Example-Based Urban Layout Synthesis. ACM SIGGRAPH Asia 2008 Papers. https://doi.org/10.1145/1457515.1409113


2007

  • Simplifying the reconstruction of 3d models using parameter elimination (Aliaga et al. 2007)

    Aliaga, D. G., Zhang, J., & Boutin, M. (2007). Simplifying the reconstruction of 3d models using parameter elimination. 2007 IEEE 11th International Conference on Computer Vision, 1–8. https://doi.org/10.1109/ICCV.2007.4409217

  • Dense depth and color acquisition of repetitive motions (Xu et al. 2007)

    Xu, Y., & Aliaga, D. G. (2007). Dense depth and color acquisition of repetitive motions. Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007), 141–148. https://doi.org/10.1109/3DIM.2007.20

  • Robust pixel classification for 3d modeling with structured light (Xu et al. 2007)

    Xu, Y., & Aliaga, D. G. (2007). Robust pixel classification for 3d modeling with structured light. Proceedings of Graphics Interface 2007, 233–240. https://doi.org/10.1145/1268517.1268556

  • Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions (Xu et al. 2007)

    Xu, Y., & Aliaga, D. G. (2007). Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games, 113–120. https://doi.org/10.1145/1230100.1230120

  • Variable elimination for 3D from 2D (Zhang et al. 2007)

    Zhang, J., Boutin, M., & Aliaga, D. G. (2007). Variable elimination for 3D from 2D. Visual Communications and Image Processing 2007, 6508, 65080J. https://doi.org/10.1117/12.707545

  • Occlusion-resistant camera design for acquiring active environments (Aliaga et al. 2007)

    Aliaga, D. G., Xu, Y., & Popescu, V. (2007). Occlusion-resistant camera design for acquiring active environments. IEEE Computer Graphics and Applications, 27(5), 68–78. https://doi.org/10.1109/MCG.2007.132

  • Style grammars for interactive visualization of architecture (Aliaga et al. 2007)

    Aliaga, D. G., Rosen, P. A., & Bekins, D. R. (2007). Style grammars for interactive visualization of architecture. IEEE Transactions on Visualization and Computer Graphics, 13(4), 786–797. https://doi.org/10.1109/TVCG.2007.1024


2006

  • Angle independent bundle adjustment refinement (Zhang et al. 2006)

    Zhang, J., Aliaga, D. G., Boutin, M., & Insley, R. (2006). Angle independent bundle adjustment refinement. Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT’06), 1108–1116. https://doi.org/10.1109/3DPVT.2006.30

  • Robust bundle adjustment for structure from motion (Zhang et al. 2006)

    Zhang, J., Boutin, M., & Aliaga, D. G. (2006). Robust bundle adjustment for structure from motion. 2006 International Conference on Image Processing, 2185–2188. https://doi.org/10.1109/ICIP.2006.312973

  • The depth discontinuity occlusion camera (Popescu et al. 2006)

    Popescu, V., & Aliaga, D. (2006). The depth discontinuity occlusion camera. Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games, 139–143. https://doi.org/10.1145/1111411.1111436

  • Mixed reality tabletop (MRT): A low-cost teleconferencing framework for mixed-reality applications (Bekins et al. 2006)

    Bekins, D., Yost, S., Garrett, M., Deutsch, J., Htay, W. M., Xu, D., & Aliaga, D. (2006). Mixed reality tabletop (MRT): A low-cost teleconferencing framework for mixed-reality applications. IEEE Virtual Reality Conference (VR 2006), 245–248. https://doi.org/10.1109/VR.2006.100

  • Lag camera: A moving multi-camera array for scene-acquisition (Aliaga et al. 2006)

    Aliaga, D., Xu, Y., & Popescu, V. (2006). Lag camera: A moving multi-camera array for scene-acquisition. JVRB-Journal of Virtual Reality and Broadcasting, 3(10). https://doi.org/10.20385/1860-2037/3.2006.10

  • Improving the numerical stability of structure from motion by algebraic elimination (Boutin et al. 2006)

    Boutin, M., Zhang, J., & Aliaga, D. G. (2006). Improving the numerical stability of structure from motion by algebraic elimination. Computational Imaging IV, 6065, 60650M. https://doi.org/10.1117/12.659454

  • A Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs (Aliaga et al. 2006)

    Aliaga, D. G., Rodriguez-Rivera, G., & Xu, D. (2006). A Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs.

  • Image warping for compressing and spatially organizing a dense collection of images (Aliaga et al. 2006)

    Aliaga, D. G., Rosen, P., Popescu, V., & Carlbom, I. (2006). Image warping for compressing and spatially organizing a dense collection of images. Signal Processing: Image Communication, 21(9), 755–769. https://doi.org/10.1016/j.image.2006.07.005

  • Three-dimensional display rendering acceleration using occlusion camera reference images (Popescu et al. 2006)

    Popescu, V., Rosen, P., & Aliaga, D. G. (2006). Three-dimensional display rendering acceleration using occlusion camera reference images. Journal of Display Technology, 2(3), 274–283. https://doi.org/10.1109/JDT.2006.878776


2005

  • Build-by-number: Rearranging the real world to visualize novel architectural spaces (Bekins et al. 2005)

    Bekins, D., & Aliaga, D. G. (2005). Build-by-number: Rearranging the real world to visualize novel architectural spaces. VIS 05. IEEE Visualization, 2005., 143–150. https://doi.org/10.1109/VISUAL.2005.1532789

  • A spatial image hierarchy for compression in image-based-rendering (Aliaga et al. 2005)

    Aliaga, D. G., & Carlbom, I. (2005). A spatial image hierarchy for compression in image-based-rendering. IEEE International Conference on Image Processing 2005, 1, I–609. https://doi.org/10.1109/ICIP.2005.1529824


2003

  • Interactive image-based rendering using feature globalization (Aliaga et al. 2003)

    Aliaga, D. G., Yanovsky, D., Funkhouser, T., & Carlbom, I. (2003). Interactive image-based rendering using feature globalization. Proceedings of the 2003 Symposium on Interactive 3D Graphics, 163–170. https://doi.org/10.1145/641480.641511

  • Fiducial Planning for Error-Bounded Pose Estimation of a Panoramic Camera in Large Environments (Aliaga et al. 2003)

    Aliaga, D. G., & Carlbom, I. (2003). Fiducial Planning for Error-Bounded Pose Estimation of a Panoramic Camera in Large Environments. Special Issue of IEEE Robotics and Automation Magazine: Panoramic Robotics.


2002

  • Sea of images (Aliaga et al. 2002)

    Aliaga, D. G., Funkhouser, T., Yanovsky, D., & Carlbom, I. (2002). Sea of images. IEEE Visualization, 2002. VIS 2002., 331–338. https://doi.org/10.1109/VISUAL.2002.1183792


2001

  • Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs (Aliaga et al. 2001)

    Aliaga, D. G., & Carlbom, I. (2001). Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 443–450. https://doi.org/10.1145/383259.383311

  • Accurate catadioptric calibration for real-time pose estimation in room-size environments (Aliaga et al. 2001)

    Aliaga, D. G. (2001). Accurate catadioptric calibration for real-time pose estimation in room-size environments. Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001, 1, 127–134. https://doi.org/10.1109/ICCV.2001.937508

  • Hybrid simplification: combining multi-resolution polygon and point rendering (Cohen et al. 2001)

    Cohen, J. D., Aliaga, D. G., & Zhang, W. (2001). Hybrid simplification: combining multi-resolution polygon and point rendering. Proceedings Visualization, 2001. VIS’01., 37–539. https://doi.org/10.1109/VISUAL.2001.964491


Pre-2001

  • Automatic image placement to provide a guaranteed frame rate (Aliaga et al. 1999)

    Aliaga, D. G., & Lastra, A. (1999). Automatic image placement to provide a guaranteed frame rate. Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 307–316. https://doi.org/10.1145/311535.311574

  • MMR: An interactive massive model rendering system using geometric and image-based acceleration (Aliaga et al. 1999)

    Aliaga, D., Cohen, J., Wilson, A., Baker, E., Zhang, H., Erikson, C., Hoff, K., Hudson, T., Stuerzlinger, W., Bastos, R., & others. (1999). MMR: An interactive massive model rendering system using geometric and image-based acceleration. Proceedings of the 1999 Symposium on Interactive 3D Graphics, 199–206. https://doi.org/10.1145/300523.300554

  • Efficient warping for architectural walkthroughs using layered depth images (Popescu et al. 1998)

    Popescu, V., Lastra, A., Aliaga, D., & de Oliveira Neto, M. (1998). Efficient warping for architectural walkthroughs using layered depth images. Proceedings Visualization’98 (Cat. No. 98CB36276), 211–215. https://doi.org/10.1109/VISUAL.1998.745305

  • 3d image warping in architectural walkthroughs (Rafferty et al. 1998)

    Rafferty, M. M., Aliaga, D. G., & Lastra, A. A. (1998). 3d image warping in architectural walkthroughs. Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No. 98CB36180), 228–233. https://doi.org/10.1109/VRAIS.1998.658500

  • Architectural walkthroughs using portal textures (Aliaga et al. 1997)

    Aliaga, D. G., & Lastra, A. A. (1997). Architectural walkthroughs using portal textures. Proceedings. Visualization’97 (Cat. No. 97CB36155), 355–362. https://doi.org/10.1109/VISUAL.1997.663903

  • Visualization of complex models using dynamic texture-based simplification (Aliaga et al. 1996)

    Aliaga, D. G. (1996). Visualization of complex models using dynamic texture-based simplification. Proceedings of Seventh Annual IEEE Visualization’96, 101–106. https://doi.org/10.1109/VISUAL.1996.567774

  • Virtual and real object collisions in a merged environment (Aliaga et al. 1994)

    Aliaga, D. G. (1994). Virtual and real object collisions in a merged environment. Virtual Reality Software and Technology, 287–298. https://doi.org/10.1142/9789814350938_0023

  • Prototyping of Graphing Tools by Direct GUI Composition—an Experience Report (Aliaga et al. 1993)

    Aliaga, D. G., & Schneider-Hufschmidt, M. (1993). Prototyping of Graphing Tools by Direct GUI Composition—an Experience Report. In Requirements Engineering’93: Prototyping (pp. 317–334). Springer. https://doi.org/10.1007/978-3-322-94703-1_21

  • An object-oriented framework for the integration of interactive animation techniques (Zeleznik et al. 1991)

    Zeleznik, R. C., Conner, D. B., Wloka, M. M., Aliaga, D. G., Huang, N. T., Hubbard, P. M., Knep, B., Kaufman, H., Hughes, J. F., & Van Dam, A. (1991). An object-oriented framework for the integration of interactive animation techniques. ACM SIGGRAPH Computer Graphics, 25(4), 105–112. https://doi.org/10.1145/127719.122730

  • Images for accelerating architectural walkthroughs (Rafferty et al. 1998)

    Rafferty, M. M., Aliaga, D. G., Popescu, V., & Lastra, A. A. (1998). Images for accelerating architectural walkthroughs. IEEE Computer Graphics and Applications, 18(6), 38–45. https://doi.org/10.1109/38.734978

  • Smooth transitions in texture-based simplification (Aliaga et al. 1998)

    Aliaga, D. G., & Lastra, A. A. (1998). Smooth transitions in texture-based simplification. Computers & Graphics, 22(1), 71–81. https://doi.org/10.1016/S0097-8493(97)00084-8

  • Virtual objects in the real world (Aliaga et al. 1997)

    Aliaga, D. G. (1997). Virtual objects in the real world. Communications of the ACM, 40(3), 49–54. https://doi.org/10.1145/245108.245120